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Theng et al. (2015) Videogames, Gamification, and Virtual Environments for Diabetes Self-Management
ID:
DHI_SR_74
Full title:
The Use of Videogames, Gamification, and Virtual Environments in the Self-Management of Diabetes: A Systematic Review of Evidence
Author(s):
Theng, Y.L.; Lee, J.W.; Patinadan, P.V.; Foo, S.S.
Publication date:
Thursday, January 1, 2015
Maps:
Digital Health Interventions (DHI)
Review design:
Effectiveness
Confidence Level:
Low
Population:
Others
Interventions:
Targeted digital health communication
Outcomes:
Behaviour change
Type of technology:
No Artificial Intelligence (AI)
Link:
https://www.liebertpub.com/doi/abs/10.1089/g4h.2014.0114?rfr_dat=cr_pub%3Dpubmed...