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Johnson et al. (2017) Gamification and serious games within the domain
ID:
EE_SR_5
Full title:
Gamification and serious games within the domain of domestic energy consumption: A systematic review
Author(s):
Johnson,Daniel;Horton,Ella;Mulcahy,Rory;Foth,Marcus
Publication date:
Sunday, January 1, 2017
Maps:
Energy Efficiency EGM
Review design:
Narrative/thematic synthesis
Confidence Level:
Medium
Population:
Whole population
Interventions:
Education and campaigns
Outcomes:
Changes in awareness and attitudes
Adoption of energy-saving behaviours
Link:
https://doi.org/10.1016/j.rser.2017.01.134